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	<title>Kennedy New Media &#187; Wii</title>
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	<description>Video Game Reviews and Industry News</description>
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	<itunes:author>Kennedy New Media</itunes:author>
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		<title>Lego Indiana Jones 2:The Adventure Continues&#8230;To Get Stale&#8230;(Wii)</title>
		<link>http://kennedynewmedia.com/2010/03/22/lego-indiana-jones-2the-adventure-continues-to-get-stale-wii/</link>
		<comments>http://kennedynewmedia.com/2010/03/22/lego-indiana-jones-2the-adventure-continues-to-get-stale-wii/#comments</comments>
		<pubDate>Mon, 22 Mar 2010 23:51:01 +0000</pubDate>
		<dc:creator>Rick</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[indiana jones 2 review]]></category>
		<category><![CDATA[indy 2 review]]></category>
		<category><![CDATA[lego indiana jones 2]]></category>
		<category><![CDATA[lego indy 2]]></category>
		<category><![CDATA[lego indy 2 review]]></category>
		<category><![CDATA[lego indy review]]></category>

		<guid isPermaLink="false">http://kennedynewmedia.com/?p=459</guid>
		<description><![CDATA[
			
				
			
		
As I have said before, it is sad when a game is better than the movie it is based on.  Needless to say, that Lego Indiana Jones 2: The Adventure Continues is better than the core story that it is based on, the story in question being that of 2008’s Indiana Jones and the [...]]]></description>
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<p>As I have said before, it is sad when a game is better than the movie it is based on.  Needless to say, that Lego Indiana Jones 2: The Adventure Continues is better than the core story that it is based on, the story in question being that of 2008’s Indiana Jones and the Kingdom of the Crystal Skull.  I went into this game with much trepidation.  The reason being that Traveler’s Tales has gotten away with the same thing too many times now with their repetition of in their Lego titles, with the possible exception of Lego Rock Band.  I enjoyed it with the Lego Star Wars game and I loved it with Lego Indy 1.  Then came Lego Batman which, yes, was a rehash of the same controls and game play but was able to incorporate its own original story to the proceedings, which was the saving grace to that game.  Lego Indy 2 however, attempts to make a game out of an already paper thin plot that was in the fourth Indiana Jones movie.<br />
Don’t get me wrong, I am one of the biggest Indiana Jones fans out there but Lego Indy 2 feels like we have already covered this ground.<br />
The Good: The graphics as usual are really nice.  The game play is really easy to learn and the levels are fun to look at.  There are plenty or neat little surprises to find and out of all of them, flying a fighter jet is a really nice surprise.  The music is good as it is the score by John Williams for the most part.  The levels for Crystal Skull are fun and the humor that is a signature in the Lego games is, as always excellent.  The level builder is interesting to say the least.<br />
The Bad: Repetition is not a good thing and unfortunately this is the games’ big weakness.  Did we really need to retread what had already been brilliantly handled in the first Lego Indy game? I get that one movie was not enough to make a game out of but honestly, something more original than revisiting the first three movies could have been done.  It all feels too much like every other game in the Lego series.  No new ground is covered here in terms of something new and challenging game play and unfortunately, that’s a huge shortcoming of this game.<br />
I don’t blame Lucasarts.  Traveler’s Tales is the one that should be taking the blame and while I am eagerly anticipating Lego Harry Potter, I fear that it too will be the same in regards to the puzzles and the game play and that kind of novelty can only last so long before things begin to stagnate and unfortunately these Lego games are starting to get a little stale.</p>
<h1>Final Verdict (Out of 10): 6</h1>
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		<title>Star Wars The Clone Wars: Republic Heroes Review (Wii)</title>
		<link>http://kennedynewmedia.com/2009/11/29/swcrepublicheoresreview/</link>
		<comments>http://kennedynewmedia.com/2009/11/29/swcrepublicheoresreview/#comments</comments>
		<pubDate>Sun, 29 Nov 2009 21:48:06 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[clone wars republic heroes]]></category>
		<category><![CDATA[republic heroes]]></category>
		<category><![CDATA[republic heroes review]]></category>
		<category><![CDATA[Star Wars The Clone Wars Republic Heroes]]></category>
		<category><![CDATA[Star Wars The Clone Wars Republic Heroes Review]]></category>
		<category><![CDATA[the clone wars review]]></category>

		<guid isPermaLink="false">http://kennedynewmedia.com/?p=368</guid>
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As someone who once hosted a Star Wars themed podcast, I am predisposed to give SW licensed products a chance. I mean look how great Republic Commando was &#8211; a diamond in the rough of bad Star Wars games. Even The Force Unleashed was a lot of fun, if a little frustrating at times. I [...]]]></description>
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<p>As someone who once hosted a Star Wars themed podcast, I am predisposed to give SW licensed products a chance. I mean look how great Republic Commando was &#8211; a diamond in the rough of bad Star Wars games. Even The Force Unleashed was a lot of fun, if a little frustrating at times. I am a big fan of the new Clone Wars cartoon, as well. They have taken a lot of characters and added meaning to their existence in a good way.</p>
<p>Unfortunately, Star Wars The Clone Wars: Republic Heroes is not a gem, but more coal in our Christmas stocking this year. I can&#8217;t help but think that Krome was not given enough time to finish the project, or possibly set their sights too high for this venture.</p>
<p>Republic Heroes, other than having far too long of a name, places you in the roles of big name Jedi&#8217;s and clone troopers and expects that to make up for infuriatingly erratic controls, horrible level design, and possibly the worst AI since&#8230; well, ever.</p>
<p>Read on for more&#8230;</p>
<p><span id="more-368"></span></p>
<p>With all of the great games out this holiday season, I figured that Lucasarts would bring out its big guns to compete with the likes of Modern Warefare 2, Dragon Age, Left 4 Dead 2, etc. With so many games to play and so little time, my gaming time is very limited.</p>
<p>I haven&#8217;t thrown my Wiimote in a while. I now have a sign that says</p>
<p>&#8220;0 days without Wiimote incident&#8221;</p>
<p>I tell you all of that to tell you this &#8211; I am very disappointed with Star Wars The Clone Wars: Republic Heroes, and even more disappointed with George Lucas and Lucasarts for letting this game out before it was done. I honestly see the makings of a fun game if it weren&#8217;t so <strong>broken</strong>.</p>
<p>Drop in/out 3rd person action/adventure co-op &#8211; something poorly lacking in the Wii&#8217;s (and everyone else&#8217;s) lineup. This is a game that the family could play together. My wife and I play these games together and get a great amount of enjoyment out of them. Usually. This type of game is one that, if it worked well, would encourage multiple play-throughs because of the upgradeable skills. The story isn&#8217;t that important because <strong>fighting stuff as a jedi should be fun enough</strong>.</p>
<p>The graphics on the Wii aren&#8217;t always the best, especially when playing in Hi-Def. However, most of the time the developer changes the art style or at least make some accommodations for the different strengths of the Wii, but comparing from 360 to Wii Republic Heroes looks like a hasty port. Its darker, and much harder to see when playing. The geometry trips you up at every turn, and many times your allies are as much a threat to you in terms of avoiding pitfalls as the enemies are.</p>
<div id="attachment_278" class="wp-caption aligncenter" style="width: 566px"><img class="size-large wp-image-278 " title="SWCWRepublic Heroes" src="http://kennedynewmedia.com/wp-content/uploads/2009/11/swcwrhwii.jpg" alt="SWCWRepublic Heroes" width="556" height="312" /><p class="wp-caption-text">Wii Version</p></div>
<div id="attachment_278" class="wp-caption aligncenter" style="width: 566px"><img class="size-large wp-image-278 " title="SWCWRepublic Heroes" src="http://kennedynewmedia.com/wp-content/uploads/2009/11/swcwrh360.jpg" alt="SWCWRepublic Heroes" width="556" height="312" /><p class="wp-caption-text">360 Version</p></div>
<p>Controls on the Wii are good when playing as the clones. Basically you use your Wiimote to replicate the absence of a 2nd analog stick by pointing it at the screen where you want to shoot. The controls feel pretty simple and natural. When playing as the Jedi, however, it feels very chaotic. You can either waggle your control or push B to swing your sword in whatever direction you&#8217;re facing. With the Jedi&#8217;s acrobatics, however sometimes they jump right off cliffs or into enemy fire or some other inconvenient place. Being as RH is a platformer, you can see where this would become problematic, especially when you&#8217;re fighting on small ledges or cliffs.</p>
<p>Speaking of platforming, this is the reason, along with AI, that my Wiimote incident count is now back at zero. When jumping from platform to platform, when you push the analog stick towards where you want to jump, many times a small icon will appear, confirming your selection, and then you hit jump.. and then you die. You either jump over your targeted tiny piece of floating rock, not jump far enough or miss it entirely. Sometimes this happens, oh, two or three or<strong> eleven</strong> times. When playing co-op, many times my partner would drop out on platforming sections because sometimes there are not enough platforms for both of us to survive. This is just a failure to QA the game completely. With the amount of people willing to give away their free time to test games, you would figure Lucasarts would tap into this at least a little and pay them a little something to help avoid the these kinds of problems. Such as the one that actually froze my character in mid-air while fighting a boss battle. Unfortunately I was invulnerable while frozen, which made sure that I did not move and my AI companion went happily to their death over and over again.</p>
<p>Then, all of a sudden, my Wiimote and Nunchuck were across the room. I&#8217;m not sure how it got there as I&#8217;m a bit hazy of the whole event. I&#8217;m pretty sure the force was involved somehow. But I figured I should, as a reminder, change my 2+years of Wiimote safety back to 0 days. Fortunately, I picked up the other Wiimote and played as the 2nd player and killed the boss and the game level completed. That apparently was the trick to unfreezing me.</p>
<p>Then, to really top it all off, the AI of the game was nonexistent. The game frequently checkpoints your progress as you move along and this seems like a neat idea so that if you die you don&#8217;t have to go back very far. Actually this is not for you most of the time &#8211; your AI companion falls to their death at least 2-3 times per checkpoint and this allows them to come back to you somewhat nearby. However, this does not always happen. Once, when platforming, my buddy kept running off the cliff immediately after they respawned. I sat there a moment thinking &#8211; &#8220;I&#8217;m pretty sure a Jedi should be smarter than that.&#8221;  The AI of the enemies is just as bad, as they tend to group together in small pods, allowing you to annihilate them with one charged up force-push. Boss battles aren&#8217;t even gimicky, as running up to them and just mashing on the attack is usually enough to wipe them out quickly. There are staged bosses, in which you have to do one thing to do the next, but its so buggy that it took me a while to realize what I had to do.</p>
<p>Honestly, there isn&#8217;t much more to say regarding Star Wars The Clone Wars: Republic Heroes. It is a sad attempt to get people to buy a game based on the name and hope they don&#8217;t notice how bad it is. It seems like the game is targeted at small children who may not notice some of the problems, but I think our kids are smarter than that these days. we&#8217;re on the 3rd or 4th generation of kids who have grown up with games in the home and even they will realize that this game is <strong>just not fun</strong>. Outside of the novelty of being a Jedi, the game never really lives up to its epic potential as a fun arcade-style action/adventure game.</p>
<h1>Star Wars The Clone Wars: Republic Heroes Review Score: 4/10</h1>
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