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As I have said before, it is sad when a game is better than the movie it is based on. Needless to say, that Lego Indiana Jones 2: The Adventure Continues is better than the core story that it is based on, the story in question being that of 2008’s Indiana Jones and the Kingdom of the Crystal Skull. I went into this game with much trepidation. The reason being that Traveler’s Tales has gotten away with the same thing too many times now with their repetition of in their Lego titles, with the possible exception of Lego Rock Band. I enjoyed it with the Lego Star Wars game and I loved it with Lego Indy 1. Then came Lego Batman which, yes, was a rehash of the same controls and game play but was able to incorporate its own original story to the proceedings, which was the saving grace to that game. Lego Indy 2 however, attempts to make a game out of an already paper thin plot that was in the fourth Indiana Jones movie.
Don’t get me wrong, I am one of the biggest Indiana Jones fans out there but Lego Indy 2 feels like we have already covered this ground.
The Good: The graphics as usual are really nice. The game play is really easy to learn and the levels are fun to look at. There are plenty or neat little surprises to find and out of all of them, flying a fighter jet is a really nice surprise. The music is good as it is the score by John Williams for the most part. The levels for Crystal Skull are fun and the humor that is a signature in the Lego games is, as always excellent. The level builder is interesting to say the least.
The Bad: Repetition is not a good thing and unfortunately this is the games’ big weakness. Did we really need to retread what had already been brilliantly handled in the first Lego Indy game? I get that one movie was not enough to make a game out of but honestly, something more original than revisiting the first three movies could have been done. It all feels too much like every other game in the Lego series. No new ground is covered here in terms of something new and challenging game play and unfortunately, that’s a huge shortcoming of this game.
I don’t blame Lucasarts. Traveler’s Tales is the one that should be taking the blame and while I am eagerly anticipating Lego Harry Potter, I fear that it too will be the same in regards to the puzzles and the game play and that kind of novelty can only last so long before things begin to stagnate and unfortunately these Lego games are starting to get a little stale.

Final Verdict (Out of 10): 6

Popularity: 8% [?]

Star Wars The Clone Wars: Republic Heroes Review (Wii)

Posted by Tim On November - 29 - 2009

As someone who once hosted a Star Wars themed podcast, I am predisposed to give SW licensed products a chance. I mean look how great Republic Commando was – a diamond in the rough of bad Star Wars games. Even The Force Unleashed was a lot of fun, if a little frustrating at times. I am a big fan of the new Clone Wars cartoon, as well. They have taken a lot of characters and added meaning to their existence in a good way.

Unfortunately, Star Wars The Clone Wars: Republic Heroes is not a gem, but more coal in our Christmas stocking this year. I can’t help but think that Krome was not given enough time to finish the project, or possibly set their sights too high for this venture.

Republic Heroes, other than having far too long of a name, places you in the roles of big name Jedi’s and clone troopers and expects that to make up for infuriatingly erratic controls, horrible level design, and possibly the worst AI since… well, ever.

Read on for more…

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Popularity: 29% [?]

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About Me

Yo I\'m Tim - I love playing games, writing, and giving opinions about games. Bet you probably could have guessed that, eh? I\'m currently studying towards a Game and Simulation Programming degree, hoping to finish by 2012. Its my dream to be in the game industry, doing AI or anything else, really. Meanwhile, I\'ll be here posting about the games I purchase and the games I\'m fortunate enough to be asked to review. If there\'s a game you want to see, drop me a line. Lastly, I’d like to drop a shout to those who\'ve inspired me somewhere along the way: GiantBomb.com, eat-sleep-game.com, cheapassgamer.com. These guys are some of the funniest and most interesting game podcast crews out there and I just want to say thanks for keeping us laughing.

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