In this jam-packed holiday release season there are some obvious next-gen titles that are must-haves: Modern Warfare 2, Brutal Legend, Dragon Age: Origins, Assassin’s Creed 2. Historically, hand-held ports released simultaneously with their console-cousins have been sad attempts to convert on the huge numbers of gamers that own a DS. Marketing meetings had people applying what would seem to be sound logic, citing the number of DS’s is circulation and saying they need to capitalize on their big-name title. The name alone should guarantee at least moderate sales numbers and justify its development.
These decisions had to have been made without the slightest consideration if, in any competent way, it can be transferred to the handheld medium. Then, the developer is given half of the regular dev cycle to crank it out. Sadness ensues, and poor reviews follow.
Assassin’s Creed 2: Discovery, however does its best to break this stereotype. With quick action, varied kill methods, and challenging level design the game brings some entertaining action to quickly maturing DS. I was pleasantly surprised by some of the fun mechanics in the game, allowing me to relish in some of the more badass moments of Assassin’s creed while still feeling a Mario-esque connection to the gameplay.
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