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Star Wars Battlefront: Elite Squadron Review (DS)

Posted by Tim On November - 9 - 2009

Star Wars Battlefront I and II were epic creations, meant to be fast paced and played with friends. You had many classes that tailored to many different play styles. Earning the right to pick a Jedi as your class showed a strong ability to play the game well. You played against your friends and enjoyed epic battles on what seemed a grand scale. They weren’t the prettiest game you’ve ever played, but they were fun.

As fans, we’ve waited for the next iteration of Star Wars Battlefront for over 4 years now. We were all crestfallen when we heard Free Radical had been taken off the project, and even more bummed when we saw the footage of the game that could have been.

Star Wars Battlefront: Elite Squadron is, unfortunately, not the game we’ve been waiting for. Before you go jumping in thinking this is going to be the what the Sith ordered to satisfy your Battlefront craving, there are a few things you will want to know…

First off, remember that this is a DS game. Secondly, remember Nintendo’s stance on online play, and the wifi/internet abilities of the DS/DS Lite. Or, I should say, the fact that they don’t have any online capability. But I’m getting a little ahead of myself – Let me start at the beginning.

Star Wars Battlefront: Elite Squadron is a game that has very big shoes to fill. By carrying the Battlefront name, it is following up the best selling Star Wars game of all time. With that name comes high expectations – sadly it misses the mark on many counts.

You begin the game during the Clone Wars, as Clone brothers X1 and  X2. I understand that the clones had designations, but I really could have done with some better names, or nicknames. You are not typical clones, but special ones given more free will than the rest. You play a couple training missions, and then whammy, Order 66 comes down. Your bro, X1 has no problem following orders, but you question the order to kill your Jedi friend.

The game then takes you on a ride that includes both land and space arenas. However one key difference is that you may do both within the same mission. Its not completely seamless, the taking off/landing are all cut scenes but its a neat transition. You basically have 3 main combat modes:

1) Ground
2) Space
3) Speeder

All three are pretty fast paced, if a little repetitive. As you continue on, you find out that X2 was there at all the major battles throughout the Star Wars franchise, but just in the background. They wisely don’t have you actually come face to face with any of the main cast during the timeframe that covers the movie but you have radio contact on several occasions with Anakin, Obi-Wan, Han, Leia, Lando and Ackbar. Once the classic trilogy story has ended you have one more act, in which you actually become a Jedi and become a student of Luke’s.

The biggest problem I have with the story is most of the dialogue. I know the game is 10+, but they could have made it slightly more intriguing and original. They basically took the Star Wars storyline and just shoved these guys in. I’m shocked that Sansweet allowed this to happen, being the keeper of the timeline.

The gameplay while on the ground is focused around 4 classes plus Jedi – Assault, Heavy, Engineer and Spy. Each class has a primary and secondary gun, along with either a grenade or auto-turret. Plus, your lightsaber and force powers, which are available during Act 3 of single player only.

Graphically, I’m not going to really delve too far. The capabilities of the DS aren’t given to cinematic 3D graphics. The game looks pretty good – the artwork is very Star Wars-y and creates the right atmosphere. However, when there are more than 5 models on the screen, the game takes about a 20% speed hit. Its most noticeable when you’re playing the Spy, when he’s firing so quickly.

Controls bothered me a LOT. With little to no control over where I’m firing I found just running in a big circle around the room holding down B. Plus, the game did not feel like a DS game should. There was absolutely no use for the touch screen outside of looking at it as a radar. You could slightly zoom in if you tapped it, but for 99% of the game I left my stylus in the hideaway. The other 1% was the menus at the beginning, however I could have just used the d-pad. It felt very much like a lo-res port of the PSP version, just to try and tap into the bazillion DS owner market.

Sound was good – I love the SW music so that was a joy to me. Lightsabers sounded like they’re supposed to. Blasters sounded like they’re supposed to. Good stuff.

The overall fun of the game? Its not in the single player. The single player campaign was, overall, way too easy. When there were parts that were actually difficult they seemed, in contract, to be out of place. There were two points in the game where I got flat out frustrated and had to walk away for a bit. As for the instant action, I had only one opportunity to play with someone over the DS wifi and it was pretty stable, but still a little laggy. The instant action strategy is mostly just run up to someone and press B. They’ll die or you will and then you’ll pick again and respawn. There wasn’t much strategy in it or really that much excitement.The single player isn’t really worth playing again, and the instant action wears out after a few hours unless you have friends to play with. The best parts for me were the space battles. They seemed to flow pretty well and I found myself wishing I were in space when I got on the ground.

To conclude – if you’re really craving some good Battlefront action, you’d be better served by going back and playing 1 or 2 to get your fix. Online for both games still works well and there are a lot of people still playing. The DS game would be good for a select few who just cannot get enough Battlefront, but please – give it a rent before you sink $30 into it to make sure its what you’re looking for. The mobile Star Wars Battlefront games haven’t been stellar yet, but there’s hope for the DSi to maybe fix that. In the meantime, we’ll be watching the YouTube video of what could have been Battlefront III. And crying in the corner because it no longer is.

Overall, I give this game a 6 out of 10 – there were enjoyable parts of the game, for certain. Mostly they came because of either a neat musical effects, and like I said before: in space. It is by no means a terrible game. However for one who bears the Battlefront name, it missed the mark of greatness.

Star Wars Battlefront: Elite Squadron

Rating: 6.0/10

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About Me

Yo I\'m Tim - I love playing games, writing, and giving opinions about games. Bet you probably could have guessed that, eh? I\'m currently studying towards a Game and Simulation Programming degree, hoping to finish by 2012. Its my dream to be in the game industry, doing AI or anything else, really. Meanwhile, I\'ll be here posting about the games I purchase and the games I\'m fortunate enough to be asked to review. If there\'s a game you want to see, drop me a line. Lastly, I’d like to drop a shout to those who\'ve inspired me somewhere along the way: GiantBomb.com, eat-sleep-game.com, cheapassgamer.com. These guys are some of the funniest and most interesting game podcast crews out there and I just want to say thanks for keeping us laughing.

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